"-chop 64 -bounce 8" This is the most desirable lighting quality on most maps, but if you get max patches error etc, then try "-chop 128 -bounce 4". If that fails, then use "-chop 64 -bounce 0" and if that fails, "-chop 128 -bounce 0" And if that fails :P,,, just keep upping the chop by a power of two until tihngs work which is very rare at this point.

Also, you need to // "_tb_textures" for compile to work, TB still tracks project texture sets this dumb way which compile rejects due to the line being so freakin long.